Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
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@@ -53,13 +53,13 @@ index 9bfbaf61e5..bcdf4f91d8 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/LootSelectorEntry.java b/src/main/java/net/minecraft/server/LootSelectorEntry.java
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index 3d501aee30..464f74b269 100644
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index 8daccdd6e9..c2a4ed6cf0 100644
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--- a/src/main/java/net/minecraft/server/LootSelectorEntry.java
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+++ b/src/main/java/net/minecraft/server/LootSelectorEntry.java
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@@ -0,0 +0,0 @@ import java.util.Random;
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@@ -0,0 +0,0 @@ import java.util.Collection;
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import java.util.Random;
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public abstract class LootSelectorEntry {
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- protected final int c;
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- protected final int d;
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+ protected final int c; public int getWeight() { return c; } // Paper - OBFHELPER
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@@ -71,7 +71,7 @@ index 3d501aee30..464f74b269 100644
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}
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public int a(float f) {
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- return Math.max(MathHelper.d((float) this.c + (float) this.d * f), 0);
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- return Math.max(MathHelper.d((float)this.c + (float)this.d * f), 0);
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+ // Paper start - Offer an alternative loot formula to refactor how luck bonus applies
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+ // SEE: https://luckformula.emc.gs for details and data
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+ if (lastLuck != null && lastLuck == f) {
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@@ -101,6 +101,6 @@ index 3d501aee30..464f74b269 100644
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+ private int lastWeight = 0;
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+ // Paper end
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public abstract void a(Collection<ItemStack> collection, Random random, LootTableInfo loottableinfo);
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public abstract void a(Collection<ItemStack> var1, Random var2, LootTableInfo var3);
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--
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