Switch to using ForgeFlower for Paper Only mc-dev imports

ForgeFlower is better than Spigots FernFlower at decompiling the source.

However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.

However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.

So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
This commit is contained in:
Aikar
2018-08-31 18:56:57 -04:00
parent bd4da1aea0
commit e82ef9ec05
74 changed files with 987 additions and 1045 deletions

View File

@@ -5,13 +5,13 @@ Subject: [PATCH] Do not load chunks for pathfinding
diff --git a/src/main/java/net/minecraft/server/ChunkCache.java b/src/main/java/net/minecraft/server/ChunkCache.java
index 96c0c762ac..7020152a2d 100644
index ff740bc1a7..78adbf9062 100644
--- a/src/main/java/net/minecraft/server/ChunkCache.java
+++ b/src/main/java/net/minecraft/server/ChunkCache.java
@@ -0,0 +0,0 @@ public class ChunkCache implements IIBlockAccess {
for (l = this.a; l <= j; ++l) {
for (i1 = this.b; i1 <= k; ++i1) {
for(int l = this.a; l <= j; ++l) {
for(int i1 = this.b; i1 <= k; ++i1) {
- this.c[l - this.a][i1 - this.b] = world.getChunkAt(l, i1);
+ this.c[l - this.a][i1 - this.b] = world.getChunkIfLoaded(l, i1); // Paper
}