Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
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@@ -9,18 +9,18 @@ Subject: [PATCH] Fix Old Sign Conversion
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This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
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diff --git a/src/main/java/net/minecraft/server/DefinedStructure.java b/src/main/java/net/minecraft/server/DefinedStructure.java
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index bb1d00e440..9f29225cbd 100644
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index 987d944dbd..5f6fb44ffa 100644
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--- a/src/main/java/net/minecraft/server/DefinedStructure.java
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+++ b/src/main/java/net/minecraft/server/DefinedStructure.java
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@@ -0,0 +0,0 @@ public class DefinedStructure {
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definedstructure_blockinfo1.c.setInt("x", blockposition1.getX());
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definedstructure_blockinfo1.c.setInt("y", blockposition1.getY());
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definedstructure_blockinfo1.c.setInt("z", blockposition1.getZ());
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+ tileentity.isLoadingStructure = true; // Paper
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tileentity.load(definedstructure_blockinfo1.c);
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tileentity.a(definedstructureinfo.b());
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tileentity.a(definedstructureinfo.c());
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+ tileentity.isLoadingStructure = false; // Paper
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definedstructure$blockinfo1.c.setInt("x", blockposition1.getX());
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definedstructure$blockinfo1.c.setInt("y", blockposition1.getY());
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definedstructure$blockinfo1.c.setInt("z", blockposition1.getZ());
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+ tileentity2.isLoadingStructure = true; // Paper
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tileentity2.load(definedstructure$blockinfo1.c);
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tileentity2.a(definedstructureinfo.b());
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tileentity2.a(definedstructureinfo.c());
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+ tileentity2.isLoadingStructure = false; // Paper
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}
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}
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