Fix MapItem incorectly fetching water biomes on treasure maps (#11936)
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@ -16,7 +16,7 @@
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for (int i5 = 0; i5 < 128; i5++) {
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for (int i5 = 0; i5 < 128; i5++) {
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for (int i6 = 0; i6 < 128; i6++) {
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for (int i6 = 0; i6 < 128; i6++) {
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- Holder<Biome> biome = serverLevel.getBiome(mutableBlockPos.set((i3 + i6) * i, 0, (i4 + i5) * i));
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- Holder<Biome> biome = serverLevel.getBiome(mutableBlockPos.set((i3 + i6) * i, 0, (i4 + i5) * i));
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+ Holder<Biome> biome = serverLevel.getUncachedNoiseBiome((i3 + i6) * i, 0, (i4 + i5) * i); // Paper - Perf: Use seed based lookup for treasure maps
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+ Holder<Biome> biome = serverLevel.getUncachedNoiseBiome(net.minecraft.core.QuartPos.fromBlock((i3 + i6) * i), net.minecraft.core.QuartPos.fromBlock(0), net.minecraft.core.QuartPos.fromBlock((i4 + i5) * i)); // Paper - Perf: Use seed based lookup for treasure maps
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flags[i5 * 128 + i6] = biome.is(BiomeTags.WATER_ON_MAP_OUTLINES);
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flags[i5 * 128 + i6] = biome.is(BiomeTags.WATER_ON_MAP_OUTLINES);
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}
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}
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}
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}
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