diff --git a/patches/server/Significantly-improve-performance-of-the-end-generat.patch b/patches/server/Significantly-improve-performance-of-the-end-generat.patch new file mode 100644 index 000000000..9e6c2bc98 --- /dev/null +++ b/patches/server/Significantly-improve-performance-of-the-end-generat.patch @@ -0,0 +1,63 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: SuperCoder7979 <25208576+SuperCoder7979@users.noreply.github.com> +Date: Tue, 3 Nov 2020 23:48:05 -0600 +Subject: [PATCH] Significantly improve performance of the end generation + +This patch implements a noise cache for the end which significantly reduces the computation time of generation. This results in about a 3x improvement. + +Original code by SuperCoder7979 and Gegy in Lithium, licensed under LGPL-3.0 (Source: https://github.com/jellysquid3/lithium-fabric) + +Co-authored-by: Gegy +Co-authored-by: Dylan Xaldin +Co-authored-by: pop4959 + +diff --git a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java ++++ b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java +@@ -0,0 +0,0 @@ public final class DensityFunctions { + public static final KeyDispatchDataCodec CODEC = KeyDispatchDataCodec.of(MapCodec.unit(new DensityFunctions.EndIslandDensityFunction(0L))); + private static final float ISLAND_THRESHOLD = -0.9F; + private final SimplexNoise islandNoise; ++ // Paper start ++ private static final class NoiseCache { ++ public long[] keys = new long[8192]; ++ public float[] values = new float[8192]; ++ public NoiseCache() { ++ java.util.Arrays.fill(keys, Long.MIN_VALUE); ++ } ++ } ++ private static final ThreadLocal> noiseCache = ThreadLocal.withInitial(java.util.WeakHashMap::new); ++ // Paper end + + public EndIslandDensityFunction(long seed) { + RandomSource randomSource = new LegacyRandomSource(seed); +@@ -0,0 +0,0 @@ public final class DensityFunctions { + float f = 100.0F - Mth.sqrt((long) i * (long) i + (long) j * (long) j) * 8.0F; // Paper - cast ints to long to avoid integer overflow + f = Mth.clamp(f, -100.0F, 80.0F); + ++ NoiseCache cache = noiseCache.get().computeIfAbsent(simplexNoise, noiseKey -> new NoiseCache()); // Paper + for(int o = -12; o <= 12; ++o) { + for(int p = -12; p <= 12; ++p) { + long q = (long)(k + o); + long r = (long)(l + p); +- if (q * q + r * r > 4096L && simplexNoise.getValue((double)q, (double)r) < (double)-0.9F) { +- float g = (Mth.abs((float)q) * 3439.0F + Mth.abs((float)r) * 147.0F) % 13.0F + 9.0F; ++ // Paper start - Significantly improve end generation performance by using a noise cache ++ long key = net.minecraft.world.level.ChunkPos.asLong((int) q, (int) r); ++ int index = (int) it.unimi.dsi.fastutil.HashCommon.mix(key) & 8191; ++ float g = Float.MIN_VALUE; ++ if (cache.keys[index] == key) { ++ g = cache.values[index]; ++ } else { ++ if (q * q + r * r > 4096L && simplexNoise.getValue((double)q, (double)r) < (double)-0.9F) { ++ g = (Mth.abs((float) q) * 3439.0F + Mth.abs((float) r) * 147.0F) % 13.0F + 9.0F; ++ } ++ cache.keys[index] = key; ++ cache.values[index] = g; ++ } ++ if (g != Float.MIN_VALUE) { ++ // Paper end + float h = (float)(m - o * 2); + float s = (float)(n - p * 2); + float t = 100.0F - Mth.sqrt(h * h + s * s) * g;