Prepare for updating server patches
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patches/unapplied/server/Fix-MC-161754.patch
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23
patches/unapplied/server/Fix-MC-161754.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 24 Sep 2019 16:03:00 -0700
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Subject: [PATCH] Fix MC-161754
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Fixes https://github.com/PaperMC/Paper/issues/2580
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We can use an entity valid check since this method is invoked for
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each inventory iteraction (thanks to CB) and on player tick (vanilla).
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diff --git a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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@@ -0,0 +0,0 @@ public class HorseInventoryMenu extends AbstractContainerMenu {
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@Override
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public boolean stillValid(Player player) {
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- return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && this.horse.isAlive() && this.horse.distanceTo((Entity) player) < 8.0F;
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+ return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && (this.horse.isAlive() && this.horse.valid) && this.horse.distanceTo((Entity) player) < 8.0F; // Paper - Fix MC-161754
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}
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private boolean hasChest(AbstractHorse horse) {
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