cleanup player death event adventure logic (#10095)
There was a TODO left there regarding the translated death message being used by plugins to identify the cause of death. This should be mitigated now because the LegacyComponentSerializer default implemenation uses our custom flattener which renders vanilla translatable components to their English representation.
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@@ -183,20 +183,22 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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return (Player) entity;
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}
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// Paper start
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+ // Paper start - improve death events
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+ /**
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+ * Clarity method for getting the player. Not really needed except
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+ * for reasons of clarity.
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+ *
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+ *
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+ * @return Player who is involved in this event
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+ */
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+ @NotNull
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+ public Player getPlayer() {
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+ return getEntity();
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+ public @NotNull Player getPlayer() {
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+ return this.getEntity();
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+ }
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+
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+ // Paper end - improve death events
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+
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// Paper start - adventure
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/**
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* Set the death message that will appear to everyone on the server.
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*
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