cleanup player death event adventure logic (#10095)

There was a TODO left there regarding the translated death
message being used by plugins to identify the cause of death. This
should be mitigated now because the LegacyComponentSerializer default
implemenation uses our custom flattener which renders vanilla
translatable components to their English representation.
This commit is contained in:
Jake Potrebic
2023-12-29 12:28:58 -08:00
parent e1faa8e814
commit ee6a9c50d8
7 changed files with 76 additions and 78 deletions

View File

@@ -2785,7 +2785,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
String deathmessage = defaultMessage.getString();
this.keepLevel = keepInventory; // SPIGOT-2222: pre-set keepLevel
- org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, deathmessage, keepInventory);
+ org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), defaultMessage.getString(), keepInventory); // Paper - Adventure
+ org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), keepInventory); // Paper - Adventure
// SPIGOT-943 - only call if they have an inventory open
if (this.containerMenu != this.inventoryMenu) {
@@ -4678,13 +4678,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
- public static PlayerDeathEvent callPlayerDeathEvent(ServerPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage, boolean keepInventory) {
+ public static PlayerDeathEvent callPlayerDeathEvent(ServerPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, String stringDeathMessage, boolean keepInventory) { // Paper - Adventure
+ public static PlayerDeathEvent callPlayerDeathEvent(ServerPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, boolean keepInventory) { // Paper - Adventure
CraftPlayer entity = victim.getBukkitEntity();
- PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
+ PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
event.setKeepInventory(keepInventory);
event.setKeepLevel(victim.keepLevel); // SPIGOT-2222: pre-set keepLevel
org.bukkit.World world = entity.getWorld();
@@ -0,0 +0,0 @@ public class CraftEventFactory {
* Server methods
*/

View File

@@ -45,7 +45,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
String deathmessage = defaultMessage.getString();
this.keepLevel = keepInventory; // SPIGOT-2222: pre-set keepLevel
org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), defaultMessage.getString(), keepInventory); // Paper - Adventure
org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), keepInventory); // Paper - Adventure
+ // Paper start - cancellable death event
+ if (event.isCancelled()) {
+ // make compatible with plugins that might have already set the health in an event listener
@@ -443,7 +443,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
@@ -0,0 +0,0 @@ public class CraftEventFactory {
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
event.setKeepInventory(keepInventory);
event.setKeepLevel(victim.keepLevel); // SPIGOT-2222: pre-set keepLevel
+ populateFields(victim, event); // Paper - make cancellable

View File

@@ -214,11 +214,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
return event;
}
- public static PlayerDeathEvent callPlayerDeathEvent(ServerPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, String stringDeathMessage, boolean keepInventory) { // Paper - Adventure
+ public static PlayerDeathEvent callPlayerDeathEvent(ServerPlayer victim, List<Entity.DefaultDrop> drops, net.kyori.adventure.text.Component deathMessage, String stringDeathMessage, boolean keepInventory) { // Paper - Adventure & improve drops
- public static PlayerDeathEvent callPlayerDeathEvent(ServerPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, boolean keepInventory) { // Paper - Adventure
+ public static PlayerDeathEvent callPlayerDeathEvent(ServerPlayer victim, List<Entity.DefaultDrop> drops, net.kyori.adventure.text.Component deathMessage, boolean keepInventory) { // Paper - Adventure & improve drops
CraftPlayer entity = victim.getBukkitEntity();
- PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
+ PlayerDeathEvent event = new PlayerDeathEvent(entity, new io.papermc.paper.util.TransformingRandomAccessList<>(drops, Entity.DefaultDrop::stack, FROM_FUNCTION), victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure & improve drops
- PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
+ PlayerDeathEvent event = new PlayerDeathEvent(entity, new io.papermc.paper.util.TransformingRandomAccessList<>(drops, Entity.DefaultDrop::stack, FROM_FUNCTION), victim.getExpReward(), 0, deathMessage); // Paper - improve drops
event.setKeepInventory(keepInventory);
event.setKeepLevel(victim.keepLevel); // SPIGOT-2222: pre-set keepLevel
populateFields(victim, event); // Paper - make cancellable