Update to 1.14.4 (#2333)

This commit is contained in:
Spottedleaf
2019-07-19 21:01:24 -07:00
parent e1fb590ee6
commit f01c2b2b7c
326 changed files with 1249 additions and 1283 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 271406f8bb..85b450c054 100644
index ffaf16cff8..387e366130 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
@@ -90,7 +90,7 @@ index 271406f8bb..85b450c054 100644
int newPower = Math.max(0, Math.min(15, this.viewingCount));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 340dd1dafe..14598d7ee9 100644
index 0fae06d3a0..ae6784b6aa 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -0,0 +0,0 @@
@@ -133,7 +133,7 @@ index 340dd1dafe..14598d7ee9 100644
double d1 = (double) i + 0.5D;
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
d0 = (double) k + 0.5D;
this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
this.world.playSound((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
+ // Paper start
+ }
@@ -160,10 +160,9 @@ index 340dd1dafe..14598d7ee9 100644
double d2 = (double) k + 0.5D;
+ MCUtil.scheduleTask(10, () -> {
this.world.a((EntityHuman) null, d0, (double) j + 0.5D, d2, SoundEffects.BLOCK_ENDER_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
this.world.playSound((EntityHuman) null, d0, (double) j + 0.5D, d2, SoundEffects.BLOCK_ENDER_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
- }
+ });
+ // Paper end
if (this.a < 0.0F) {
this.a = 0.0F;