Fix entity count in timings graph (#2293)

This commit is contained in:
Spottedleaf
2019-07-08 06:29:22 -07:00
parent 88377b6fdf
commit f06dcdb847
21 changed files with 45 additions and 37 deletions

View File

@@ -1056,7 +1056,7 @@ index 32981c4422..2f608305f7 100644
CrashReport crashreport = CrashReport.a(throwable, "Ticking entity");
CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Entity being ticked");
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index df518ff633..229cff562f 100644
index df518ff633..69af071e60 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -0,0 +0,0 @@
@@ -1111,6 +1111,14 @@ index df518ff633..229cff562f 100644
while (objectiterator.hasNext()) {
Entry<Entity> entry = (Entry) objectiterator.next();
Entity entity1 = (Entity) entry.getValue();
@@ -0,0 +0,0 @@ public class WorldServer extends World {
gameprofilerfiller.enter("tick");
if (!entity1.dead && !(entity1 instanceof EntityComplexPart)) {
this.a(this::entityJoinedWorld, entity1);
+ ++TimingHistory.entityTicks; // Paper
}
gameprofilerfiller.exit();
@@ -0,0 +0,0 @@ public class WorldServer extends World {
}