@@ -278,6 +278,11 @@ public final class GameRule<T> {
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*/
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public static final GameRule<Integer> PLAYERS_NETHER_PORTAL_CREATIVE_DELAY = new GameRule<>("playersNetherPortalCreativeDelay", Integer.class);
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/**
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* The number of chunks around spawn which will be kept loaded at all times.
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*/
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public static final GameRule<Integer> SPAWN_CHUNK_RADIUS = new GameRule<>("spawnChunkRadius", Integer.class);
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// All GameRules instantiated above this for organizational purposes
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private final String name;
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private final Class<T> type;
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