@@ -51,6 +51,10 @@ public enum Attribute implements Keyed, Translatable {
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* Armor durability bonus of an Entity.
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*/
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GENERIC_ARMOR_TOUGHNESS("generic.armor_toughness"),
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/**
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* The fall damage multiplier of an Entity.
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*/
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GENERIC_FALL_DAMAGE_MULTIPLIER("generic.fall_damage_multiplier"),
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/**
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* Luck bonus of an Entity.
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*/
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@@ -60,9 +64,37 @@ public enum Attribute implements Keyed, Translatable {
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*/
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GENERIC_MAX_ABSORPTION("generic.max_absorption"),
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/**
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* Strength with which a horse will jump.
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* The distance which an Entity can fall without damage.
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*/
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HORSE_JUMP_STRENGTH("horse.jump_strength"),
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GENERIC_SAFE_FALL_DISTANCE("generic.safe_fall_distance"),
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/**
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* The relative scale of an Entity.
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*/
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GENERIC_SCALE("generic.scale"),
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/**
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* The height which an Entity can walk over.
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*/
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GENERIC_STEP_HEIGHT("generic.step_height"),
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/**
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* The gravity applied to an Entity.
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*/
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GENERIC_GRAVITY("generic.gravity"),
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/**
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* Strength with which an Entity will jump.
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*/
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GENERIC_JUMP_STRENGTH("generic.jump_strength"),
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/**
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* The block reach distance of a Player.
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*/
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PLAYER_BLOCK_INTERACTION_RANGE("player.block_interaction_range"),
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/**
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* The entity reach distance of a Player.
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*/
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PLAYER_ENTITY_INTERACTION_RANGE("player.entity_interaction_range"),
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/**
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* Block break speed of a Player.
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*/
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PLAYER_BLOCK_BREAK_SPEED("player.block_break_speed"),
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/**
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* Chance of a zombie to spawn reinforcements.
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||||
*/
|
||||
|
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Reference in New Issue
Block a user