Work on compile errors
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@ -28,7 +28,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return;
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+ }
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+
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+ int i = this.level().getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
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+ int i = worldserver.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
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+ if (i <= 0 && this.level().paperConfig().collisions.maxEntityCollisions <= 0) {
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+ return;
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+ }
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