Improve Activation Range by running target rules
This restores monster aggression range back to normal when Activation Range is less than the monsters aggression range. This allows an entity to try to acquire targets still during inactive ticks, which will also then let it go into immunity stage.
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@@ -5,7 +5,7 @@ Subject: [PATCH] Item#canEntityPickup
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diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
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index 6f5f3f8cd0..04a1218ed9 100644
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index 41a4962e94..200d46a8a0 100644
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--- a/src/main/java/net/minecraft/server/EntityInsentient.java
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+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
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@@ -0,0 +0,0 @@ public abstract class EntityInsentient extends EntityLiving {
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@@ -21,7 +21,7 @@ index 6f5f3f8cd0..04a1218ed9 100644
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}
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}
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diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
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index eecebafdad..3e70a06397 100644
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index 5be2d93146..5446ff3e82 100644
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--- a/src/main/java/net/minecraft/server/EntityItem.java
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+++ b/src/main/java/net/minecraft/server/EntityItem.java
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@@ -0,0 +0,0 @@ public class EntityItem extends Entity {
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