Allow proto chunks to be saved again

Appear to be used more extensively in 1.14. Subject to further review.
This commit is contained in:
Zach Brown
2019-05-30 18:22:34 -05:00
parent 18794d2123
commit f501069d24
88 changed files with 156 additions and 178 deletions

View File

@@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
if the entity was to end up in 2 different chunk slices
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index f2ca391bf..2cb3e3696 100644
index 4409a6ec8..5d1947f82 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
@@ -57,7 +57,7 @@ index f2ca391bf..2cb3e3696 100644
return;
}
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 7f6e20e4b..a273bec56 100644
index 7927b69ae..ba40c2be6 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke