Allow proto chunks to be saved again

Appear to be used more extensively in 1.14. Subject to further review.
This commit is contained in:
Zach Brown
2019-05-30 18:22:34 -05:00
parent 18794d2123
commit f501069d24
88 changed files with 156 additions and 178 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Fix sign edit memory leak
when a player edits a sign, a reference to their Entity is never cleand up.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 98d1138cbd..b3f1fb9eb2 100644
index 98d1138cb..b3f1fb9eb 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
@@ -19,7 +19,7 @@ index 98d1138cbd..b3f1fb9eb2 100644
this.sendPacket(tileentity.getUpdatePacket()); // CraftBukkit
return;
diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
index 15b3add9ed..caeaca4c7a 100644
index 15b3add9e..caeaca4c7 100644
--- a/src/main/java/net/minecraft/server/TileEntitySign.java
+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //