[ci skip] Add more identifying patch comments
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@@ -370,7 +370,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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- BlockPos blockposition = BlockPos.containing(d4, d5, d6);
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- BlockState iblockdata = this.level.getBlockState(blockposition);
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- if (!iblockdata.isDestroyable()) continue; // Paper
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- if (!iblockdata.isDestroyable()) continue; // Paper - Protect Bedrock and End Portal/Frames from being destroyed
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- FluidState fluid = iblockdata.getFluidState(); // Paper
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+ // Paper start - optimise explosions
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+ final int blockX = Mth.floor(d4);
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@@ -403,11 +403,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- if (optional.isPresent()) {
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- f -= ((Float) optional.get() + 0.3F) * 0.3F;
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- }
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-
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- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
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+ if (!iblockdata.isDestroyable()) continue; // Paper
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+ // Paper - optimise explosions
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+
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- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
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+ f -= cachedBlock.resistance; // Paper - optimise explosions
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+
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+ if (f > 0.0F && cachedBlock.shouldExplode == null) { // Paper - optimise explosions
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