[ci skip] Add more identifying patch comments
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@ -37,7 +37,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (!list.isEmpty()) {
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- int i = this.level().getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
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+ // Paper - moved up
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+ // Paper - don't run getEntities if we're not going to use its result; moved up
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if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
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int j = 0;
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