[ci skip] Add more identifying patch comments
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@@ -17,7 +17,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public boolean wonGame;
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private int containerUpdateDelay; // Paper
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public long loginTime; // Paper
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+ public int patrolSpawnDelay; // Paper - per player patrol spawns
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+ public int patrolSpawnDelay; // Paper - Pillager patrol spawn settings and per player options
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// Paper start - cancellable death event
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public boolean queueHealthUpdatePacket = false;
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public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
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@@ -30,7 +30,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
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- if (world.paperConfig().entities.behavior.pillagerPatrols.disable) return 0; // Paper
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.disable || world.paperConfig().entities.behavior.pillagerPatrols.spawnChance == 0) return 0; // Paper
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.disable || world.paperConfig().entities.behavior.pillagerPatrols.spawnChance == 0) return 0; // Paper - Pillager patrol spawn settings and per player options
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if (!spawnMonsters) {
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return 0;
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} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
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@@ -40,7 +40,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- --this.nextTick;
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- if (this.nextTick > 0) {
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+ // Paper start - Patrol settings
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+ // Paper start - Pillager patrol spawn settings and per player options
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+ // Random player selection moved up for per player spawning and configuration
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+ int j = world.players().size();
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+ if (j < 1) {
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@@ -82,7 +82,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- if (randomsource.nextInt(5) != 0) {
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+ if (days >= world.paperConfig().entities.behavior.pillagerPatrols.start.day && world.isDay()) {
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+ if (randomsource.nextDouble() >= world.paperConfig().entities.behavior.pillagerPatrols.spawnChance) {
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+ // Paper end
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+ // Paper end - Pillager patrol spawn settings and per player options
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return 0;
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} else {
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- int j = world.players().size();
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