[ci skip] Cleanup events (#10202)
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@@ -16,16 +16,20 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Enderman;
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+import org.bukkit.entity.Entity;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.entity.EntityEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+public class EndermanEscapeEvent extends EntityEvent implements Cancellable {
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+ @NotNull private final Reason reason;
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ @NotNull private final Reason reason;
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public EndermanEscapeEvent(@NotNull Enderman entity, @NotNull Reason reason) {
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+ super(entity);
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+ this.reason = reason;
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@@ -42,39 +46,34 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ @NotNull
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+ public Reason getReason() {
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+ return reason;
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+ return this.reason;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ return this.cancelled;
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+ }
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+
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+ /**
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+ * Cancels the escape.
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+ *
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+ * <p>
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+ * If this escape normally would of resulted in damage avoidance such as indirect,
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+ * the enderman will now take damage.
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public enum Reason {
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@@ -95,7 +94,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ STARE,
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+ /**
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+ * Specific case for CRITICAL_HIT where the enderman is taking rain damage
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+ * Specific case for {@link #CRITICAL_HIT} where the enderman is taking rain damage
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+ */
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+ DROWN
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+ }
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