[ci skip] Cleanup events (#10202)
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@@ -39,7 +39,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.ItemStack;
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@@ -49,9 +48,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * Called when a player is firing a bow and the server is choosing an arrow to use.
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+ */
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+public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ @NotNull private final ItemStack bow;
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+ @NotNull private final ItemStack arrow;
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+
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+ private boolean cancelled;
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+
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+ public PlayerReadyArrowEvent(@NotNull Player player, @NotNull ItemStack bow, @NotNull ItemStack arrow) {
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+ super(player);
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+ this.bow = bow;
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@@ -63,7 +67,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ @NotNull
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+ public ItemStack getBow() {
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+ return bow;
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+ return this.bow;
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+ }
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+
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+ /**
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@@ -71,37 +75,34 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ @NotNull
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+ public ItemStack getArrow() {
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+ return arrow;
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+ return this.arrow;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ /**
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+ * Whether or not use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
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+ * {@inheritDoc}
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+ * <br>
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+ * Whether use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ return this.cancelled;
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+ }
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+
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+ /**
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+ * Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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