Make "moved too quickly" limit configurable
By: Jonas Konrad <me@yawk.at>
This commit is contained in:
@@ -217,7 +217,7 @@
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+ }
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+ speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
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+
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+ if (d10 - d9 > Math.max(100.0D, Math.pow((double) (10.0F * (float) i * speed), 2)) && !this.isSingleplayerOwner()) {
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+ if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && !this.isSingleplayerOwner()) {
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+ // CraftBukkit end
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ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[]{entity.getName().getString(), this.player.getName().getString(), d6, d7, d8});
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this.send(ClientboundMoveVehiclePacket.fromEntity(entity));
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@@ -452,7 +452,7 @@
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float f2 = flag ? 300.0F : 100.0F;
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- if (d10 - d9 > (double) (f2 * (float) i)) {
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+ if (d10 - d9 > Math.max(f2, Math.pow((double) (10.0F * (float) i * speed), 2))) {
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+ if (d10 - d9 > Math.max(f2, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2))) {
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+ // CraftBukkit end
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ServerGamePacketListenerImpl.LOGGER.warn("{} moved too quickly! {},{},{}", new Object[]{this.player.getName().getString(), d6, d7, d8});
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this.teleport(this.player.getX(), this.player.getY(), this.player.getZ(), this.player.getYRot(), this.player.getXRot());
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@@ -332,4 +332,10 @@ public class SpigotConfig
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{
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SpigotConfig.movedWronglyThreshold = SpigotConfig.getDouble( "settings.moved-wrongly-threshold", 0.0625D );
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}
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public static double movedTooQuicklyMultiplier;
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private static void movedTooQuicklyMultiplier()
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{
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SpigotConfig.movedTooQuicklyMultiplier = SpigotConfig.getDouble( "settings.moved-too-quickly-multiplier", 10.0D );
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}
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}
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