[ci skip] Move chunk system patch back a bit
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@@ -26,5 +26,5 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+ // Paper end - Perf: Optimize capturedTileEntities lookup
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// CraftBukkit end
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return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && !io.papermc.paper.util.TickThread.isTickThread() ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE)); // Paper - rewrite chunk system
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return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && Thread.currentThread() != this.thread ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE));
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}
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