Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking. This also ports a few utility changes from Tuinity
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@@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
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if the entity was to end up in 2 different chunk slices
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 803afed60d..80b5013d95 100644
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index 6a40dddf46..0afa8a7ebd 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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