Use distance map to optimise entity tracker / Misc Utils

Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
This commit is contained in:
Spottedleaf
2020-05-06 03:44:47 -04:00
parent 444dd5a0c6
commit fbe8958237
67 changed files with 802 additions and 358 deletions

View File

@@ -1181,7 +1181,7 @@ index 0000000000..37093419cf
+ }
+}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 4b77934c39..9ce9542b80 100644
index af0d6aff4d..472d3a4c03 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
@@ -1550,7 +1550,7 @@ index 040d4b41ea..f1620ba80e 100644
this.a(new PacketPlayOutMultiBlockChange(this.dirtyCount, this.dirtyBlocks, chunk), false);
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index c9c25cdb8e..9c627bf3b4 100644
index 9171785ad5..eb29d0e956 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {