Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking. This also ports a few utility changes from Tuinity
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@@ -1181,7 +1181,7 @@ index 0000000000..37093419cf
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 4b77934c39..9ce9542b80 100644
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index af0d6aff4d..472d3a4c03 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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@@ -1550,7 +1550,7 @@ index 040d4b41ea..f1620ba80e 100644
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this.a(new PacketPlayOutMultiBlockChange(this.dirtyCount, this.dirtyBlocks, chunk), false);
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index c9c25cdb8e..9c627bf3b4 100644
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index 9171785ad5..eb29d0e956 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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