Use distance map to optimise entity tracker / Misc Utils

Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
This commit is contained in:
Spottedleaf
2020-05-06 03:44:47 -04:00
parent 444dd5a0c6
commit fbe8958237
67 changed files with 802 additions and 358 deletions

View File

@@ -3099,7 +3099,7 @@ index f1620ba80e..74e6b8b973 100644
completablefuture = (CompletableFuture) this.statusFutures.get(i);
if (completablefuture != null) {
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 9c627bf3b4..19603343b2 100644
index eb29d0e956..43abdb47fd 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
@@ -3983,7 +3983,7 @@ index c999f8c9bf..b59ef1a633 100644
HAS_SPACE(VillagePlaceRecord::d), IS_OCCUPIED(VillagePlaceRecord::e), ANY((villageplacerecord) -> {
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index e3913952d9..3db0ad0a46 100644
index 8561f96b9a..c0476f69e4 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -0,0 +0,0 @@ public class WorldServer extends World {