Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking. This also ports a few utility changes from Tuinity
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@@ -7,7 +7,7 @@ Causes sync chunk loads and who knows what all else.
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This is safe because Spectators are skipped in unloaded chunks too in vanilla.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index c6474aa0f8..a16a8c10a2 100644
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index 900631ebe0..aa9c903aa8 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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