Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking. This also ports a few utility changes from Tuinity
This commit is contained in:
@@ -28,7 +28,7 @@ receives a deterministic result, and should no longer require 1 tick
|
||||
delays anymore.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
|
||||
index c108a38018..a48e113b53 100644
|
||||
index bf2ba0548d..45df816980 100644
|
||||
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
|
||||
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
|
||||
@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
||||
@@ -40,7 +40,7 @@ index c108a38018..a48e113b53 100644
|
||||
// CraftBukkit end
|
||||
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
|
||||
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
index 0e652625bb..3f4a3205a4 100644
|
||||
index cc400a9a84..a06c0327df 100644
|
||||
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
||||
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
||||
|
||||
Reference in New Issue
Block a user