Use distance map to optimise entity tracker / Misc Utils

Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
This commit is contained in:
Spottedleaf
2020-05-06 03:44:47 -04:00
parent 444dd5a0c6
commit fbe8958237
67 changed files with 802 additions and 358 deletions

View File

@@ -7,7 +7,7 @@ Suspected case would be around the technique used in .stopRiding
Stack will identify any causer of this and warn instead of crashing.
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 8f477767b9..7647b804fa 100644
index 73bfebb837..e22ef19534 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
@@ -26,7 +26,7 @@ index 8f477767b9..7647b804fa 100644
if (!(entity instanceof EntityLightning)) {
EntityTypes<?> entitytypes = entity.getEntityType();
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 3f8f40018d..532aba2a5d 100644
index 9fbe8fa1b2..2a7a47c670 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -0,0 +0,0 @@ public class WorldServer extends World {