Prevent fire from spreading to invalid locations
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@@ -1,11 +1,13 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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From: Aikar <aikar@aikar.co>
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Date: Sun, 17 Apr 2016 17:27:09 -0400
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Date: Sun, 17 Apr 2016 17:27:09 -0400
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Subject: [PATCH] Prevent Fire from loading chunks
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Subject: [PATCH] Prevent Fire from loading chunks & wrongly spread
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This causes the nether to spam unload/reload chunks, plus overall
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This causes the nether to spam unload/reload chunks, plus overall
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bad behavior.
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bad behavior.
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This also stops fire from spreading to illegal locations.
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diff --git a/src/main/java/net/minecraft/server/BlockFire.java b/src/main/java/net/minecraft/server/BlockFire.java
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diff --git a/src/main/java/net/minecraft/server/BlockFire.java b/src/main/java/net/minecraft/server/BlockFire.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/BlockFire.java
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--- a/src/main/java/net/minecraft/server/BlockFire.java
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@@ -23,7 +25,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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}
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blockposition_mutableblockposition.a((BaseBlockPosition) blockposition, l, j1, i1);
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blockposition_mutableblockposition.a((BaseBlockPosition) blockposition, l, j1, i1);
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+ if (!worldserver.isLoaded(blockposition_mutableblockposition)) continue; // Paper
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+ if (blockposition_mutableblockposition.isInvalidYLocation() || !worldserver.isLoaded(blockposition_mutableblockposition)) continue; // Paper
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int l1 = this.a((IWorldReader) worldserver, (BlockPosition) blockposition_mutableblockposition);
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int l1 = this.a((IWorldReader) worldserver, (BlockPosition) blockposition_mutableblockposition);
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if (l1 > 0) {
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if (l1 > 0) {
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