Use simulation distance for per-player mob spawns (#7247)
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@@ -247,7 +247,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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}
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@@ -0,0 +0,0 @@ public abstract class DistanceManager {
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}
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// Paper end
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public int getNaturalSpawnChunkCount() {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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