Use simulation distance for per-player mob spawns (#7247)

This commit is contained in:
sean
2022-01-02 15:05:08 +01:00
parent ffa0464d81
commit fc1c86477e
3 changed files with 20 additions and 3 deletions

View File

@@ -247,7 +247,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
}
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
}
// Paper end
public int getNaturalSpawnChunkCount() {
- this.naturalSpawnChunkCounter.runAllUpdates();