Use simulation distance for per-player mob spawns (#7247)

This commit is contained in:
sean
2022-01-02 15:05:08 +01:00
parent ffa0464d81
commit fc1c86477e
3 changed files with 20 additions and 3 deletions

View File

@@ -16,4 +16,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
// update distance map
this.level.timings.playerMobDistanceMapUpdate.startTiming();
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());