Use simulation distance for per-player mob spawns (#7247)
This commit is contained in:
@@ -16,4 +16,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
|
||||
// update distance map
|
||||
this.level.timings.playerMobDistanceMapUpdate.startTiming();
|
||||
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
|
||||
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());
|
||||
|
||||
Reference in New Issue
Block a user