Clean up duplicate PlayerInitialSpawnEvent

Confused on this one, as commit history says Spigots version is older
than our version, so i'm not sure how we ended up duplicating this when
the 2 events are 100% identical.

Subclass spigots event and rely on the inheritance system, and clean up
the duplicate event fires.

Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
This commit is contained in:
Aikar
2020-04-19 03:11:02 -04:00
parent 9cdf9d5502
commit fd9350e9ba
20 changed files with 74 additions and 98 deletions

View File

@@ -7,7 +7,7 @@ Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index b7012b5b64..ce5bd2229e 100644
index 643e58839..293251988 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {