Clean up duplicate PlayerInitialSpawnEvent
Confused on this one, as commit history says Spigots version is older than our version, so i'm not sure how we ended up duplicating this when the 2 events are 100% identical. Subclass spigots event and rely on the inheritance system, and clean up the duplicate event fires. Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
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@@ -28,7 +28,7 @@ receives a deterministic result, and should no longer require 1 tick
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delays anymore.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 72ca7f706..3dae96b66 100644
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index 7403be0b2..e737381b3 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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