Clean up duplicate PlayerInitialSpawnEvent

Confused on this one, as commit history says Spigots version is older
than our version, so i'm not sure how we ended up duplicating this when
the 2 events are 100% identical.

Subclass spigots event and rely on the inheritance system, and clean up
the duplicate event fires.

Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
This commit is contained in:
Aikar
2020-04-19 03:11:02 -04:00
parent 9cdf9d5502
commit fd9350e9ba
20 changed files with 74 additions and 98 deletions

View File

@@ -7,7 +7,7 @@ The problem was we were checking isExpired() on the entry, but if it
was expired at that point, then it would be null.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 752d45e5bd..9a33045e03 100644
index 765ebe2cc..0ccfd8de0 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {