Clean up duplicate PlayerInitialSpawnEvent
Confused on this one, as commit history says Spigots version is older than our version, so i'm not sure how we ended up duplicating this when the 2 events are 100% identical. Subclass spigots event and rely on the inheritance system, and clean up the duplicate event fires. Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
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@@ -5,7 +5,7 @@ Subject: [PATCH] Implement PlayerPostRespawnEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index d726cefe1a..752d45e5bd 100644
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index 7745e70d2..765ebe2cc 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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