Clean up duplicate PlayerInitialSpawnEvent
Confused on this one, as commit history says Spigots version is older than our version, so i'm not sure how we ended up duplicating this when the 2 events are 100% identical. Subclass spigots event and rely on the inheritance system, and clean up the duplicate event fires. Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
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@@ -5,7 +5,7 @@ Subject: [PATCH] ProfileWhitelistVerifyEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 308bc3baf2..002f7e844a 100644
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index 77f1ddc8a..a61815c79 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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