Ensure mobs don't spawn out of world border
this is originally what I thought #1333 was, but wasn't, but this is still valid fix
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@@ -54,7 +54,7 @@ index ac85986a1a..06c5a54254 100644
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};
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Stream stream = StreamSupport.stream(BlockPosition.MutableBlockPosition.b(i, k, i1, j - 1, l - 1, j1 - 1).spliterator(), false).map((blockposition$mutableblockposition) -> {
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 561bcd07b3..94872593b1 100644
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index 19eb905979..275978de83 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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@@ -71,6 +71,9 @@ index 561bcd07b3..94872593b1 100644
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}
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+ // Paper start
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+ public boolean isLoadedAndInBounds(BlockPosition blockposition) {
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+ return getWorldBorder().isInBounds(blockposition) && getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
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+ }
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+ public Chunk getChunkIfLoaded(BlockPosition blockposition) {
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+ return getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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+ }
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@@ -109,6 +112,9 @@ index 561bcd07b3..94872593b1 100644
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+ }
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+ }
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+ // reduces need to do isLoaded before getType
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+ public IBlockData getTypeIfLoadedAndInBounds(BlockPosition blockposition) {
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+ return getWorldBorder().isInBounds(blockposition) ? getTypeIfLoaded(blockposition) : null;
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+ }
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+ public IBlockData getTypeIfLoaded(BlockPosition blockposition) {
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+ // CraftBukkit start - tree generation
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+ if (captureTreeGeneration) {
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