Fix advancement saving before reloads (#8003)
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@@ -20,8 +20,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ // Paper end
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new io.papermc.paper.event.server.ServerResourcesReloadedEvent(cause).callEvent(); // Paper
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if (Thread.currentThread() != this.serverThread) return; // Paper
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//this.getPlayerList().saveAll(); // Paper - we don't need to do this
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// Paper start
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if (Thread.currentThread() != this.serverThread) {
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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