Cleanup tab completion
During testing, I could not find any case of TabCompleteEvent firing, however, upon reinspection of the code, and additional testing, this appears to work fine without any changes on our part.
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@@ -16,7 +16,7 @@ Refresh the player inventory when PlayerInteractEntityEvent is
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cancelled to avoid this problem.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 7704a2bc6a..ff2f3d9971 100644
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index fe967bac5b..5781f4d2ce 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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