Heavily optimise random block ticking (#2914)

* Optimise random block ticking

Massive performance improvement for random block ticking.
The performance increase comes from the fact that the vast
majority of attempted block ticks (~95% in my testing) fail
because the randomly selected block is not tickable.

Now only tickable blocks are targeted, however this means that
the maximum number of block ticks occurs per chunk. However,
not all chunks are going to be targeted. The percent chance
of a chunk being targeted is based on how many tickable blocks
are in the chunk.
This means that while block ticks are spread out less, the
total number of blocks ticked per world tick remains the same.
Therefore, the chance of a random tickable block being ticked
remains the same.
This commit is contained in:
Spottedleaf
2020-02-12 05:49:53 -08:00
parent 3633c4f173
commit ff52e956ad
3 changed files with 559 additions and 2 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Allow overriding the java version check
-DPaper.IgnoreJavaVersion=true
diff --git a/src/main/java/org/bukkit/craftbukkit/Main.java b/src/main/java/org/bukkit/craftbukkit/Main.java
index eb5f44e30..af05f3c1e 100644
index eb5f44e300..af05f3c1e0 100644
--- a/src/main/java/org/bukkit/craftbukkit/Main.java
+++ b/src/main/java/org/bukkit/craftbukkit/Main.java
@@ -0,0 +0,0 @@ public class Main {