Make max interaction range configurable (#11164)
The server validates incoming interaction packets by ensuring the player sending them is inside their interaction range. For this, the server adds a magic value, by default 1.0, to the original interaction range to account for latency issues. This value however may be too low in high latency environments. The patch exposes a new configuration option to configure said value.
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@@ -496,6 +496,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+import co.aikar.timings.MinecraftTimings;
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+import com.mojang.logging.LogUtils;
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+import io.papermc.paper.configuration.constraint.Constraints;
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+import io.papermc.paper.configuration.type.number.DoubleOr;
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+import io.papermc.paper.configuration.type.number.IntOr;
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+import net.kyori.adventure.text.Component;
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+import net.kyori.adventure.text.format.NamedTextColor;
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@@ -800,6 +801,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ public boolean useDimensionTypeForCustomSpawners = false;
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+ public boolean strictAdvancementDimensionCheck = false;
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+ public IntOr.Default compressionLevel = IntOr.Default.USE_DEFAULT;
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+ @Comment("Defines the leniency distance added on the server to the interaction range of a player when validating interact packets.")
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+ public DoubleOr.Default clientInteractionLeniencyDistance = DoubleOr.Default.USE_DEFAULT;
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+ }
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+
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+ public BlockUpdates blockUpdates;
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@@ -1050,6 +1053,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ .serializers(builder -> builder
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+ .register(new PacketClassSerializer())
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+ .register(IntOr.Default.SERIALIZER)
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+ .register(DoubleOr.Default.SERIALIZER)
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+ );
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+ }
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+
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