1330 Commits

Author SHA1 Message Date
5751108142 Fix New Features
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2025-06-26 22:41:12 +02:00
ad42e22284 Merge remote-tracking branch 'upstream/main' 2025-06-26 22:39:23 +02:00
e3a46b30d9 Merge remote-tracking branch 'upstream/main' 2025-06-26 22:38:27 +02:00
35b2c6ece4 Use dropped item for stats info (#12747)
We are already using the dropped stack to determine the type, we
might as well also use it for the count, given that plugins can already
mutate the type, might as well let them mess with the amount.
2025-06-26 19:44:29 +01:00
e382e6872c Fix 0 yield on explosion events
Fixes #12745

That cooked is mildly cooked and should be fixed differently, e.g. a custom loot context param, but reverting the recent change in this line works for now
2025-06-26 16:58:05 +02:00
4e1a2555be Update try catch for command handling
Fixes #12729
2025-06-25 22:42:38 +02:00
c9e89f49b0 Expose arrow velocity in EntityShootBowEvent for mobs (#12688) 2025-06-25 22:11:18 +02:00
aa6cd74c03 Remove unnecesary item check for ServerboundPlayerActionPacket RELEASE_USE_ITEM (#12668) 2025-06-25 22:09:11 +02:00
ea10fa4a79 Don't mutate the position of Items for MC-4 Fix (#12702) 2025-06-25 21:51:26 +02:00
692e93a91f Fix MC-299110
When converting entity/poi data (SimpleRegionStorage),
we need to insert the new data version so that force upgrading
will write the data back with the correct version.
2025-06-25 12:25:45 -07:00
bee287927c Adventure 4.23.0 (#12690) 2025-06-25 21:16:18 +02:00
0caf75f839 Fix #12721 (#12725)
* Fix #12721

Track when knots are created and only fire the event then

* Use mutable boolean + check if actually spawned
2025-06-25 14:16:03 -04:00
aa6ee44a7a Re-add global region scheduler tick erroneously removed in last commit 2025-06-24 08:14:29 -07:00
7c90c7c497 Optimise EntityScheduler ticking
The vast majority of the time, there are no tasks scheduled to
the EntityScheduler. We can avoid iterating the entire entity list
by tracking which schedulers have any tasks scheduled.
2025-06-24 07:19:33 -07:00
2f083acbed Ensure player entity schedulers are ticked when they are dead
If the player dies, then they are removed from the world and
as a result are not present in the world entity map.

To guarantee that the player entity scheduler is ticked, we can
tick all schedulers for players in the server player list, and
then skip all players we find in the world entity map.

This problem is not present on Folia since Folia must guarantee
that the player remains in the world.
2025-06-24 05:12:58 -07:00
38c1ddb52a Add and use FeatureHooks.getAllEntities
The ServerLevel#getAllEntities function only returns entities which
are accessible. FeatureHooks#getAllEntities will return all
entities, whether or not they are accessible.

Use the new hook in the EntityCommand, which allows server admins
to inspect entities in unloaded chunks.

Use the hook as well for ticking the EntityScheduler. This fixes
an issue whether unloaded entities did not have their scheduler ticked.
2025-06-24 04:55:58 -07:00
46b4b0b8d5 Improve keepalive ping system
Send more keepalives, record all transactions within the last minute.
We send more keepalives so that the latency calculation is more
accurate. Since we send more keepalives, we track all pending
keepalives in case multiple end up in flight.

Additionally, replace the latency calculation with a true
average over the last 5 seconds of keepalive transactions.
2025-06-24 04:23:08 -07:00
d0e808f44c Move player to correct position in vehicle move packet handler
We add the change to guarantee that the player position moves
in-sync with the vehicle's. As a result, it should be teleporting
the player using the new position of the vehicle rather than the
old.
2025-06-24 02:09:39 -07:00
803baf0ba6 Support hidden entities in Waypoints (#12715) 2025-06-22 13:42:06 -04:00
5edcf6ddf6 Cleanup/command dispatching (#12713) 2025-06-21 21:44:07 -04:00
186e9e331b Relocate CommandMap#registerServerAliases() call to after lifecycle events have been run (#12601) 2025-06-21 14:44:07 -04:00
e714de6365 Fix excess slot updates
By: AJ Ferguson <fergusonjva@gmail.com>
2025-06-21 13:16:55 +02:00
71b0c76861 Adds support for vanilla negative explosions (#12705)
Fixes #10460
2025-06-21 00:54:53 -04:00
e4eb69b8a1 Do not allow ticket level decreases to be processed asynchronously
Note: This cannot happen on the Fabric/NeoForge versions since
async ticket level processing is not allowed, but can happen on
Paper. This change is made here so that Paper can
remain in sync.

Ticket level decreases may be handled asynchronously when the
off-thread invokes processTicketUpdates() when the main thread
is running ChunkHolderManager#tick(). This is because the ticket
update is queued during tick(), but not executed (invoking
processTicketUpdates) until after releasing the ticket lock.
This creates a small window for an off-thread to invoke
processTicketUpdates() and steal the update.

When the update is stolen, the full chunk status update (if any)
will be eventually queued to execute via the chunk task queue.
If the chunk queue is processed during the server tick at any
point other than the ChunkHolderManager tick, then any ticket
level decrease will violate an important invariant in the
Moonrise chunk system: ticket level decreases only occur during
ChunkHolderManager tick. This invariant exists to make interfacing
with the chunk system easier, especially working with off-thread
contexts.

This change is specifically made to work towards fixing
https://github.com/PaperMC/Folia/issues/363
2025-06-20 21:10:09 -07:00
219f86ee06 Implement chunk unload delay config option
Fixes https://github.com/PaperMC/Paper/issues/12056
2025-06-20 21:07:21 -07:00
c77d5f99f9 Fix MC-297591
Vanilla does not increment ticket timeouts if the chunk is
progressing in generation. They made this change in 1.21.6
so that the ender pearl ticket does not expire if the chunk
fails to generate before the timeout expires. Rather than
blindly adjusting the entire system behavior to fix this
small issue, we instead add non-expirable tickets to keep
ender pearls ticking.
2025-06-20 20:53:01 -07:00
839c6a1845 Fix #11169 (#12706)
This technically fixes the improperly updated patch, and also no longer checks canPickUpLoot.
2025-06-20 19:22:27 -04:00
6a51c44ec2 Cleanup Primed TNT Fix (#12704)
This option should probably be removed as its a descendant of an option that allows "old tnt cannon" behavior before ~1.9 But this improves the fix so properly update the velocity/position rather than the questionable way it was doing it before.
2025-06-20 18:22:37 -04:00
4b3f967e49 Improve Fix MC-44654 (#12703)
This more properly implement spigot's fix for teleportation area effect clouds, now however supporting many other entity types specified in this bug report.

Currently, this is not an issue for (all) hanging blocks since they have a fix identical to this inside of setPos. Note however the client does not nicely support moving these entities anyways.
2025-06-20 16:02:24 -04:00
8980ead7ea Directly walk text component after converting from JSON
It's important to convert the ItemStack present inside
the text component. The ItemStack nests TEXT_COMPONENT (written
book pages, custom name, ...) which would otherwise not be walked
since we have set a breakpoint at the version and moved the walker
to the next version step.

This fixes item names for hover events inside written book pages
failing to convert to NBT. This issue is also present on DFU.
2025-06-17 19:02:35 -07:00
e4d7178a3c Implement WaypointTransmitter#isChunkVisible
The Vanilla chunk tracker on Moonrise always returns false. We need
to redirect to Moonrise's chunk loader.

aef2b81d6e
2025-06-17 17:53:12 -07:00
1fcc4162d1 Implement FeatureHooks#isChunkSent for Moonrise chunk system
Need to use the player chunk loader, as that will contain the
sent chunks.
2025-06-17 17:47:50 -07:00
40d5d31c83 Fix recursively converting JSON Text Components
See 142ec80d28
2025-06-17 16:38:01 -07:00
023e6c2953 Ensure waypoints are per world 2025-06-17 23:43:05 +02:00
8318dcb74b Update DataConverter to 1.21.6-rc1
b388a85809

The 1.21.6 update will include better handling of legacy
hover events.
2025-06-17 10:00:54 -07:00
b28d77b3e3 Update Moonrise to 1.21.6
0451444abf
2025-06-17 09:46:59 -07:00
245b5473a0 Update base to 1.21.6 2025-06-17 17:17:44 +02:00
457a0a69bf Bump version string and protocol version to 1.21.6 release
Notably, this does not bump the world data version. This will be left for when the actual Vanilla base is updated, just in case. This early bump will likely be the exception for more ironed out update previews in the future.
2025-06-17 15:54:23 +02:00
a24f9b204c 1.21.6 dev
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2025-06-17 15:45:25 +02:00
519e4224b1 Fix infinite loop in RegionFile IO
If an exception is thrown during decompress then the read process
would be started again, which of course would eventually throw in
the decompress process.
2025-06-09 02:46:34 -07:00
320f25cb04 fix sponge-absorb deleting chest content (#12647) 2025-06-07 22:28:37 +01:00
03efecf0d3 Do not fire PlayerDropItemEvent for /give command 2025-06-07 12:22:48 +02:00
4eda045b15 Backport fix for MC-296337 (Fixes #12617) (#12619) 2025-06-06 19:05:30 +01:00
11b4356fb4 Merge remote-tracking branch 'upstream/main'
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2025-05-31 19:42:03 +02:00
a033e3b9ef Fix ancient player custom name converter
Who knows for how long it's been broken, but it only came up now given DataConverter isn't applied
Fixes #12565
Supersedes #12568
2025-05-25 09:24:49 +02:00
84ee4249c9 Add Map filled event (#12574) 2025-05-24 22:45:32 +02:00
ee3b405316 Replace spigot check with generation check 2025-05-24 22:43:48 +02:00
b8fe22c9cd Do not call EntityRemoveEvent during worldgen (#12588)
Ports the follow commits from spigot to paper.
All credits to go the respective commit authors listed below.

CraftBukkit: 3b4fd5b321f4440a2b3a67f3945739b45e6e687f

By: md_5 <git@md-5.net>
2025-05-24 22:17:42 +02:00
220b57add4 Fixs and Improvements for EndermanEscapeEvent (#12570) 2025-05-24 21:53:02 +02:00
3efaf477c4 Add API for client-side signs (#11903) 2025-05-24 21:16:23 +02:00