Commit Graph

1931 Commits

Author SHA1 Message Date
Aikar ae95189944 Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar 4646f9b68f Allow command line arg to allow normal reload 2016-03-21 21:56:52 -04:00
Aikar a3cc380333 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
Aikar 812a2ea08d Fix rebuild patches for real this time. 2016-03-21 21:40:18 -04:00
Daniel Ennis 0e2350efd1 Merge pull request #122 from willies952002/master
Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002 7178332f2a Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar 9300f163fd fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis 4916cd2551 Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown 2241a54955 Update upstream Spigot and upstreamMerge script
Also remove paperclip from upstream merge, it shouldn't need merging very often
2016-03-21 12:32:05 -05:00
Techcable 291d1f7d21 Make Spigot its own submodule
Merge pull request #118 from Techcable/spigot-in-submodule
2016-03-21 12:22:47 -05:00
Zach Brown 044d463764 Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown 7107d8ae53 Upstream merge Bukkit, update Paperclip 2016-03-21 09:03:17 -05:00
Zach Brown d4ba72a83f Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown 71f8b70f10 Also handle original end case that spawned the issue
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach Brown c0d5c00a34 Merge pull request #118 from Techcable/fix/spigot-title-compatibility
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable acad27e9e7 Fix backwards compatibility with spigot title api
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.

Fixes #94
2016-03-20 20:45:13 -07:00
Zach Brown a7d5440958 Merge pull request #117 from willies952002/correct/README
Update README.md
2016-03-20 22:40:41 -05:00
Zach Brown 614aee73bc Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
2016-03-20 22:38:31 -05:00
Zach Brown 84b79f3f41 Only mark player as invulnerable if they're going to the end
cc GH-96
2016-03-20 19:44:49 -05:00
willies952002 58c6311cfa Update README.md
Remove all reamining instances of `PaperSpigot` and replace them with `Paper`
2016-03-20 20:32:00 -04:00
Zach Brown 372152df9d Upstream merge 2016-03-20 16:05:42 -05:00
Daniel Ennis 1098519c4d Catch Async PlayerChunkMap operations - Fixes #113 2016-03-20 15:24:24 -04:00
Aikar 6acff7d61d Disable Chunk Unload Queue Patch for now 2016-03-20 00:53:34 -04:00
Aikar 0b26bbd451 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar db0f31134f Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown 86800546bf Merge latest upstream CB 2016-03-19 21:42:04 -05:00
Zach Brown a424df3323 Update upstream and rebuild patches 2016-03-19 20:20:25 -05:00
Zach Brown 85451753d1 Remove patch pulled upstream and rebuild patches 2016-03-19 17:52:09 -05:00
William 13587006dc Allow Reloading of Custom Permissions
Add the ability to reload the custom permissions file by doing "/reload permissions"

Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-19 16:19:00 -04:00
Aikar 1c20143e3c Optimize Navigation Listener
Replace WeakHashMap with an ArrayList and manually manage object
lifecycle. Gives superior iteration performance at a slight cost
to removal performance and also ensures entities are removed immediately
upon losing their validity within the world.

Additionally, change listener registration to be done upon world add
instead of immediate up creation. This provides benefit of only
registering and ticking real Navigation objects, and not invalid
entities (cancelled entity spawns for example).
2016-03-19 00:32:08 -04:00
Riley Park 0a9d183bd4 Set health before death event 2016-03-19 10:12:30 -07:00
Riley Park 6d01d7f9ea Custom replacement for eaten items 2016-03-19 09:57:19 -07:00
Aikar d1c4507c9c Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00
Zach Brown 67a3d9cb57 Merge pull request #101 from DemonWav/master
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav 4e7056af65 Revert Spigot changes to blocking code, fix issue where entities cannot die 2016-03-19 12:20:27 -05:00
Aikar 7efe31a331 Fix chunk unload issues - Resolves #97 2016-03-19 11:29:46 -04:00
Aikar bb82a8a401 forgot to rebuild after last light change, another fix 2016-03-19 10:57:22 -04:00
Aikar e59f9ab2e6 fix light level check on monsters 2016-03-19 10:45:28 -04:00
Aikar 16a89b43d7 always clean patches 2016-03-19 00:11:14 -04:00
Zach Brown a8dc98774c Update upstreams & paperclip
Should close GH-86
2016-03-19 08:38:35 +11:00
md_5 b2f9eaea66 Rebuild patches 2016-03-19 14:46:10 +11:00
Aikar d72abafa8f Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown eaccfc64b2 Re-add comment to navigation patch 2016-03-18 21:41:50 -05:00
Zach Brown 3727b119f2 Update upstream and rebuild patches 2016-03-18 21:37:58 -05:00
md_5 9571a3df27 SPIGOT-1964: Remove 1.9.1 patch 2016-03-19 08:38:35 +11:00
Zach Brown 659c43c6f3 Fix furnace cook time bug 2016-03-18 21:32:31 -05:00
Zach Brown c7fec9299a Make spawner nerfed mobs float AI toggleable
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown 29dccccac4 Force potion effect application in BeaconEffectEvent 2016-03-18 20:45:22 -05:00
Aikar 80dcb6c4a3 Optimize BlockStateList/BlockData
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.

This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.

This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar 11a3044c3c Optimize Chunk Unload Queue
Removing chunks from the unload queue when performing chunk lookups is a costly activity.

It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.

This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.

The benefits here is that all chunk unload queue actions are now O(1) constant time.

A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.

We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00