Commit Graph

6201 Commits

Author SHA1 Message Date
0a04c3fe22 Fix some NPEs (#12105) 2025-02-12 23:15:37 +01:00
e616498ed7 Add Vault block API (#12068) 2025-02-12 23:15:22 +01:00
a06179a018 Update entity effect (#12104) 2025-02-12 23:14:07 +01:00
1be2e5f311 Fix vanilla map decorations sending when not dirty (#12098) 2025-02-12 23:13:34 +01:00
072a8317b2 Add proper attached blocks API to AbstractArrow (#12099) 2025-02-12 23:13:07 +01:00
fa5824e4c8 Add skipTripwireHookPlacementValidation (#12091)
This allows for the configuration of tripwire hook duping.
2025-02-10 23:04:38 +01:00
cafef9ce9b [ci skip] Move EntityUtil to correct directory (#12092) 2025-02-10 13:34:52 +01:00
edacfdf462 Do not queue player info packets (#12080)
Player info packets carry chat state to other clients since the
introduction of chat signatures. Queuing these packets while force
pushing chat packets allows for potentially inverted packet order, which
may cause chain corruption on clients.
2025-02-09 11:51:11 +01:00
eff617b8f8 [ci skip] Deprecate Server#setSpawnRadius (#12024) 2025-02-08 22:10:08 +01:00
1a04e96ab7 Fix EntityBreedEvent cancellation (#12046) 2025-02-08 20:59:13 +01:00
51acc802b8 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) 2025-02-08 20:55:57 +01:00
cb6c57e0f8 Fix Squid and Dolphin spawn height (#12045) 2025-02-08 20:24:07 +01:00
786ddf53c6 Default piston block entity direction to DOWN (#12039) 2025-02-08 20:17:45 +01:00
53ae5c95b7 Make Sittable interface extend Entity (#12016) 2025-02-08 20:16:23 +01:00
597dcfffb9 Add support for lz4 (#12053)
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
742968e078 [ci skip] Increase outdated build delay to two weeks (#12063) 2025-02-04 18:34:11 +00:00
5395ae37bd Fix composter block setting bukkit owner twice (#12058) 2025-02-02 22:38:01 +01:00
8927091a08 Do not record movement for vehicles/players unaffected by blocks
If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
2025-02-02 11:16:59 -08:00
e0711af5d5 Deprecate UnsafeValues#getSpawnEggLayerColor (#12041) 2025-01-31 13:17:45 +01:00
5bcfb12a99 Fix activation range config and water animal status (#12047) 2025-01-31 13:13:14 +01:00
d4a957849c Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
54b2e9d973 Add buffer to CraftWorld#warnUnsafeChunk
This allows plugins to access chunks slightly outside of the
max world border (such as ones which may be loaded naturally
by players) without tripping any logs.
2025-01-28 17:43:30 -08:00
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
1004374a83 Add further information to thread check errors
The entity data is more complete, which will help debug problems
on Folia.
2025-01-28 13:43:34 -08:00
a392d475c2 Make Watchdog thread extend TickThread
This allows the watchdog thread to be seen as the
primary thread during shutdown, which prevents it
from tripping thread checks in various areas.

Fixes https://github.com/PaperMC/Paper/issues/12030
2025-01-27 16:35:23 -08:00
5a34bf0425 Correctly retrun true for empty input shapes in EntityGetter#isUnobstructed
Vanilla will return true for empty shapes, so we should as well.
2025-01-27 13:45:44 -08:00
7e21cb8181 fix PlayerChangedMainHandEvent javadoc (#12020)
* fix PlayerChangedMainHandEvent javadoc

* Obsolete

---------

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2025-01-26 14:00:32 -08:00
3af5e77132 Add Player#give (#11995) 2025-01-26 21:19:00 +01:00
fb5b173c6a Add PlayerClientLoadedWorldEvent (#11940) 2025-01-25 21:47:08 +01:00
ce95b5d653 Use proper default for setting null display background color (#12010) 2025-01-25 21:33:47 +01:00
81bb82f521 Fix wrong piston world border check (#12007) 2025-01-25 21:13:21 +01:00
939bb7828f Add RayTraceConfigurationBuilder (#11907) 2025-01-25 20:58:16 +01:00
336ea9dfeb Check for empty when sending equipment changes (#12008) 2025-01-25 20:04:47 +01:00
88bbead13b Flush regionfiles on save configuration option
The windows file system does not write metadata unless
the FileChannel is explicitly flushed with metaData=true.

Note: Setting SYNC (not DSYNC) on the FileChannel does not appear
to write the metadata.

Specifically, we are interested in writing the last modified
timestamp so that fs watchers can detect when RegionFiles are
modified.
2025-01-22 11:55:39 -08:00
30046e0410 Fix a rare crash with a concurrent modification of scaled health attributes (#12002) 2025-01-22 18:58:44 +00:00
6b7650d81b Only add goat horn once (#12001) 2025-01-22 18:20:24 +01:00
73f7736eb9 Drop patch for MC-273635 fixed in MC 1.21.4 (#11987) 2025-01-18 14:30:13 +01:00
a35cfe93f9 Correct version of some network related dependencies 2025-01-17 15:31:45 +00:00
e150ffd272 Add missing final
"muh checkstyle" more like "muh missing style config"
2025-01-17 13:49:38 +00:00
938a84fc39 Add missing TagSerializable to GsonDataComponentValue converter (Fixes #11768) 2025-01-17 13:47:28 +00:00
cd9d6d6998 Allow duplicate relative flags in entity teleport
Fixes #11976
2025-01-15 12:13:58 +01:00
8e80d4e158 Correctly construct StructureManager 2025-01-14 19:21:52 +01:00
209e5f8580 Readd dropped hunk for ender dragon fight data (#11975)
Dragon fight data should be read from the now split world instead of the
main world level.dat.
Partial hunk was dropped during hardfork.
2025-01-14 19:03:30 +01:00
eeec611b9d Fix zombie villager infection chance hunk (#11974)
Dropped during hardfork, now moved to a false-ed out if statement to
prevent dropping in future updates.
2025-01-14 17:15:47 +01:00
fe75eaf09a split direct holder support up from ctor accepting Holder
Enchantment shouldn't support direct holders despite the ctor
accepting a Holder type. We want to limit the types
to ones that are actually used as direct holders in the game
2025-01-13 20:12:13 -08:00
6fde26d7f8 remove .paperassetsroot
No longer needed with new build system
2025-01-13 18:48:51 -08:00
d69981b611 [ci skip] Remove redundant build configuration
This is already the default path for the reobf mappings patch.
2025-01-13 13:51:40 -07:00
ab1b312064 Call PlayerItemDamageEvent for tridents (#11899) 2025-01-12 15:29:52 -08:00
5e23d28ad2 Remove entity tag selector tag completion fix (#11964)
The fix was causing too many issues, it really needs a client-side fix
MC-235045
2025-01-12 15:07:24 -08:00
3709150bc1 Expose all possible block data states (#11958) 2025-01-12 14:56:56 -08:00