Commit Graph

14 Commits

Author SHA1 Message Date
0b2291042a Re-add missing chunk event calls (#11104) 2024-07-18 04:34:34 -07:00
f9a133bd33 Log throwable when failing to save chunk/poi/entity data 2024-07-17 11:48:24 -07:00
e43b9191b2 Finish chunk tick iteration optimisation port from Moonrise 2024-07-17 11:33:13 -07:00
077f411288 Remove unused chunk system hooks in MCUtils 2024-07-17 11:08:28 -07:00
cc8d4390d4 Remove Moonrise utils to MCUtils, remove duplicated/unused utils 2024-07-17 10:24:53 -07:00
e2a85cf6d9 Optimise chunk tick checking during chunk tick
We don't need to check for this with the chunk system, as
ticking chunks are actually guaranteed to ticking. Additionally,
ticking chunks may only become non-ticking during the chunk holder
manager tick - which will not happen during chunk ticking.
2024-07-17 07:43:49 -07:00
efa4155840 Fix priority scheduling logic
This resolves sync loads not being properly prioritised.
2024-07-17 07:39:30 -07:00
479ca6ef4d Port random ticking optimisation from Moonrise 2024-07-15 11:11:04 -07:00
e08de25a2a Avoid collision shapes outside world border in findFreePosition
This is to correctly adhere to Vanilla behavior.
2024-07-15 09:56:17 -07:00
13940e5a97 Make watchdog thread extend TickThread again 2024-07-14 13:58:27 +02:00
7c3194af85 Update last chunk position in findSupportingBlock
Fixes fetching chunks needlessly multiple times.

Thanks Lulu13022002 for pointing this out
2024-07-13 11:44:52 -07:00
12356fbe77 Fix explosions calculation getting stuck (#11061)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-07-12 08:16:03 +01:00
1237931f88 Port collision optimisation patch from Moonrise
Drop random ticking optimisation for now
2024-07-11 12:09:15 -07:00
bde31b3ce4 Optimise entity tracker
Patch is ported from Folia
2024-07-11 09:23:56 -07:00