Commit Graph

14 Commits

Author SHA1 Message Date
a24f9b204c 1.21.6 dev
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2025-06-17 15:45:25 +02:00
1410a22bb2 Fix passengers sending when riding players
Fixes #12468
2025-04-24 13:59:28 +02:00
f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00
763b32d825 Fix framed maps looping through all players in world (#11819) 2024-12-25 12:31:03 +01:00
972266605e Remove dead code, param renames in added methods 2024-12-17 22:04:50 +01:00
35afd218f5 net/minecraft/server/level 2024-12-15 06:22:17 +01:00
45ddf764d9 Move patches to unapplied 2024-12-12 12:30:31 +01:00
c6f962ba54 Prevent sending oversized item data in equipment and metadata
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-12-01 12:36:25 +01:00
46c2fbfb74 Reduce allocation of Vec3D by entity tracker 2020-04-27 00:04:16 -07:00
4c98f21716 Cache map ids on item frames 2023-08-07 12:58:28 +02:00
4bb84c46ac Only tick item frames if players can see it
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
2023-06-19 15:45:53 -05:00
c754319985 Configurable item frame map cursor update interval 2021-08-13 01:14:38 +02:00
ac0d44684a Optimize entity tracker passenger checks 2021-08-08 00:52:54 -04:00
30e4583dbe Remap CraftBukkit to Mojang+Yarn Mappings
By: Initial Source <noreply+automated@papermc.io>
2024-12-11 22:26:55 +01:00