Commit Graph

5 Commits

Author SHA1 Message Date
1b8ea6f3bb Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
3341a93c7f Check Profile Cache for PlayerProfile API
This ensures we look up the name for ID only Profiles

If the profile is in the UserCache, we can get those details quickly

This should avoid some unnecessary round trips.

Additionally, handle profiles for offline mode to use offline UUID's
2018-03-22 01:28:22 -04:00
6b6373a077 Only complete incomplete profiles - Resolves #1053 2018-03-21 19:12:02 -04:00
7f21066ba1 Add missing registerPlayer in CraftPlayer.showPlayer0 (#1051) 2018-03-20 17:27:00 +01:00
aa8ad3124a Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00