while some of these may of been true, they are extreme cases and cause
a ton of noise to plugin developers.
Use ApiStatus.Internal instead of Deprecated for actual internal API
that continues to have use (internally).
These do not help plugin developers if they bring moise noise than value.
The Minecraft implementation of spawn eggs is able to construct an entity using all data that is present in the save format, however since the Bukkit API has no such way to construct an entity unattached to a world, and it appears creating such a way is a very challenging task, the decision was instead made to add this API now that 1.11 has entities which may not be represented by data values.
In the future it may be possible to implement a more expanded API cognate with this one.
By: Matthew <stteg@hotmail.com>
When Minecraft 1.4.6 was released, Nether Brick texturing to steps
was added. Minecraft 1.5 added Quartz texturing to steps. When Bukkit
was updated to these version the textures for steps were not applied.
Currently it is not possible to set the texture of steps to quartz
or nether brick. This commit fixes that by adding the respective values
to the allowable materials list.
By: Peter Olson <peter.olson@gmail.com>
DyeColor used the wool data for getData(), which is very misleading based
on class name. The old method has been deprecated and replaced with
getWoolData() and getDyeData() for the appropriate types of data values.
The MaterialData classes Dye and Wool were updated appropriately,
especially Dye innapropriately using a DyeColor data value compensation.
Unit tests were added for the new methods, as well as the getColor on Dye
and Wool.
By: Wesley Wolfe <weswolf@aol.com>
Prior to 49690f9, BlockFaces were mostly correct in their respective
MaterialData classes. However, a lot of things were not updated since
implementation and broke without being addressed.
This fixes any discrepancies with Block data.
By: feildmaster <admin@feildmaster.com>
If you use BlockFace in any way, to compensate the directionals being incorrect, you can still have backwards compatibility if you add in the handling in your plugin:
boolean legacyBlockFace = BlockFace.NORTH().getModX() == -1; (and then handle it accordingly)
If you didn't special case your directions to fix what's being fixed here... Hurray! Your plugin should now work.
By: feildmaster <admin@feildmaster.com>