284f5adefd
Re-enabling WhitelistCommand.
SteamWarCI Build successful
2025-04-26 09:43:24 +02:00
6652bb7612
Reenable commands in Commands.java
SteamWarCI Build successful
2025-04-24 18:31:12 +02:00
2b50a2ea07
Trigger Rebuild
2025-04-23 22:43:42 +02:00
67a5148512
Trigger Rebuild
2025-04-23 22:41:22 +02:00
a5269d76c0
Trigger Rebuild
2025-04-23 22:35:18 +02:00
adc22129ae
Trigger Rebuild
2025-04-23 22:34:35 +02:00
cf7e54ea59
Trigger Rebuild
2025-04-23 22:33:21 +02:00
871373ac27
Trigger Rebuild
2025-04-23 22:31:43 +02:00
956a7cc263
Rename and update patches to align with new feature structure.
2025-04-23 19:58:03 +02:00
0eb6b0403e
Merge remote-tracking branch 'upstream/main' into update/1.21.4
2025-04-23 19:50:01 +02:00
df429932ca
Fix floating warning log when the kick event is canceled ( #12374 )
2025-04-22 11:44:55 +02:00
5f0b82925e
Re-add chunk position check to regionfile recalculation patch
2025-04-19 12:40:59 -07:00
6c2b0378fe
Use correct saved data key for maps
2025-04-16 20:26:53 +02:00
6b4ad08259
Add PlayerRespawnEvent#isMissingRespawnBlock ( #12422 )
2025-04-14 19:43:19 +02:00
ed322043d0
Clone blockpos in InsideBlockEffectApplier record
2025-04-14 18:31:39 +02:00
723b511fe1
Clone exit location passed to teleport event ( #12354 )
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The exit location passed to PlayerTeleportEvent/PlayerTeleportEndGatewayEvent in ServerPlayer#teleport(TeleportTransition) needs to be cloned, as it is later compared in case it was changed. Not cloning it results in the ability for plugins to mutate it but such changes will be ignored, as the instance of the Location being the same results in a successful equality check.
It is not necessary to clone the location in other instantiations of the event (or subclasses) as those are not compared afterwards to change the outcome.
2025-04-14 17:28:29 +02:00
33e8928f53
Add support for bonus chest configuration in WorldCreator ( #12344 )
2025-04-14 17:24:19 +02:00
de410d13ef
Fix reobf mappings regression in GameRules.Type ( #12437 )
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The recent commit 121a7bf4eb added
the interface FeatureElement to the GameRules.Type class to expose the
stored feature flags of gamerules.
This however messed with the reobf mappings spigot uses, as the now
overridden method requiredFeatures needs to be mapped to the same
obfuscated name as FeatureElement#requiredFeatures.
To avoid having this in the mappings patch, the commit removes the
inheritance again and instead exposes a wrapper method.
2025-04-14 17:05:01 +02:00
121a7bf4eb
Make GameRule a FeatureDependant ( #12429 )
2025-04-14 13:21:14 +02:00
91bfb6fb7e
Fix freeze locked ( #12434 )
2025-04-14 11:47:27 +02:00
8f62e0fb31
Correctly order getArmorContents
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Mojangs EQUIPMENT_SLOT_MAPPING uses an Int2ObjectArrayMap and hence
technically does provide iteration stability, however it is filled from
a MapN, which destroys the well order of the entries.
To iterate from smallest to largest inventory index correctly, this
commit introduces a sorted array based on the EQUIPMENT_SLOT_MAPPING.
2025-04-13 11:41:59 +02:00
f00727c57e
1.21.5
...
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com >
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev >
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev >
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com >
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com >
Co-authored-by: Shane Freeder <theboyetronic@gmail.com >
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com >
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com >
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com >
2025-04-12 17:27:00 +02:00
da0ba1e34b
Update patches to latest 1.21.4
2025-03-30 12:24:13 +02:00
6bc3fc6acd
Merge remote-tracking branch 'upstream/main' into update/1.21.4
2025-03-30 11:43:18 +02:00
9b1798d643
Simplify custom payload handling ( #12347 )
2025-03-27 14:22:38 +01:00
5a6ab97be6
Add config to remove player as vehicle restriction in /ride ( #12327 )
2025-03-24 00:55:15 +01:00
515e12ca2d
Check if BUNDLE_CONTENTS is present in InventoryClickEvent ( #12321 )
2025-03-24 00:38:25 +01:00
f225858235
Fix firework entity not being removed when FireworkExplodeEvent is cancelled ( #12268 )
...
* Fix Firework not removed when FireworkExplodeEvent is canceled
* JUnit require pass null
* tweaks
2025-03-24 00:20:14 +01:00
2aad131e74
Add config option for command spam whitelist
2025-03-23 18:31:39 +00:00
894631f0d0
Make advancement ordering predictable ( #12292 )
2025-03-21 17:52:42 +01:00
9f00461456
Update a whole lot of deprecated annotations
2025-03-21 17:50:04 +01:00
bb1beda67b
feat: add event to wind charge explode ( #12248 )
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* feat: add event to wind charge explode
* fix: use correct parameters
* feat: allow setters to work
* fix: use consts
* Unify paper comments
---------
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com >
2025-03-17 10:54:49 +01:00
6ea42025a4
Send all attributes on respawn ( #12274 )
2025-03-13 12:41:03 +01:00
310f52293b
Add unsupported config option and internal API to simplify remote item matching
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This is important for 1.21.5 servers/clients and non-Vanilla clients that may not be able to match 1.21.5 data hashes anymore
2025-03-13 12:32:50 +01:00
f0388e2f38
Call EntityPushedByEntityAttackEvent for Mace AoE ( #12257 )
2025-03-12 11:13:47 +01:00
102c8bbc54
Add config for updating equipment on player actions ( #12275 )
2025-03-12 11:09:27 +01:00
1a7288aa05
Adjust unloaded chunk check for block digging
2025-03-09 11:11:02 -07:00
743346a5da
Force update attributes
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See https://github.com/PaperMC/Paper/pull/12241/
2025-03-09 11:11:02 -07:00
e5d988df85
Revert "Fix cancelling PlayerInteractEvent at (0, 0, 0) ( #12215 )"
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This reverts commit a2b0ff0644 .
2025-03-09 18:39:08 +01:00
7afae7f465
Add client tick end event ( #12199 )
2025-03-09 13:14:44 -04:00
34c794dc51
ServerTickManager#requestGameToSprint - Silence command like feedback ( #12220 )
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* CraftServerTickManager - silence feedback when sprinting
* CraftServerTickManager - forgot secondary note
* ServerTickRateManager - only set to silent if not already sprinting
2025-03-08 17:09:40 -05:00
2565497897
Cancel PlayerLaunchProjectileEvent properly for enderpearls ( #12223 )
2025-03-08 17:02:10 -05:00
df96f8a0fa
Correctly handle events for end portal ( #12246 )
2025-03-08 16:59:43 -05:00
a2b0ff0644
Fix cancelling PlayerInteractEvent at (0, 0, 0) ( #12215 )
...
---------
Co-authored-by: Warrior <50800980+warriorrrr@users.noreply.github.com >
2025-03-08 16:52:10 -05:00
4519857817
Set old position / rotation for newly created entities
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Set the old pos/rot to be the same as the current pos/rot for new
entities as the default value for the old pos/rot is zero.
Fixes https://github.com/PaperMC/Folia/issues/302
2025-03-08 06:33:29 -08:00
a6ce734fd0
Fix zombie villager not dropping item once cured ( #12230 )
2025-03-07 23:13:25 -05:00
0a4eb8f3bb
Send the pong response packet immediately. This packet is similar to the keep alive packet and is processed async. ( #12242 )
2025-03-07 19:40:58 -08:00
5538d24d72
Fix "DEFAULT" SpawnReason of fish spawned by bucket ( #12227 )
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* Add SpawnReason "Bucket". Fix "DEFAULT" SpawnReason for entity spawning from mob bucket
* Clarify SpawnReason description for bucket entity spawning
2025-03-05 13:28:25 +01:00
8de7e356fa
Add null check to level ref in Entity constructor ( #12218 )
2025-03-03 17:46:20 +01:00
0a6e7435b3
Fix invulnerability damage and armour ( #12190 )
2025-02-26 14:06:42 +01:00